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List of Actions

Skill Action
(none) OrbGreenStand
(none) OrbGreenCrouch
(none) OrbGreenSit
(none) OrbGreenLay Down
(none) OrbGreenClap Hands
(none) OrbGreenCheer
(none) OrbGreenSalute
(none) OrbGreenWave Hands
(none) OrbGreenBeckon
(none) OrbGreenCry
(none) OrbGreenHug
(none) OrbGreenFlirt
(none) OrbGreenKiss
(none) OrbGreenBow
(none) OrbGreenKneel
(none) OrbGreenCurtsy
(none) OrbGreenKowtow
(none) OrbGreenGrovel
(none) OrbGreenBeg
(none) OrbGreenSlap
(none) OrbGreenPunch
(none) OrbGreenKick
(none) OrbGreenTrip
(none) OrbGreenPick Up
(none) OrbGreenDrop
(none) OrbGreenCheck Stash
(none) OrbGreenPlace in Stash
(none) OrbGreenTake from Stash
(none) OrbGreenWear
(none) OrbGreenTake Off
(none) OrbGreenUse Item
(none) OrbGreenConsume

Positional Actions

Stand

Character stands up.

Crouch

Character ducks/crouches.

Sit

Character sits down.

Lay Down

Character lays down.

Relational Actions

Clap Hands

Character claps hands.

  • +1 rapport val with characters you're facing who have accomplished a substantial action while you're in the vicinity.
  • Characters tend to do this after witnessing a feat or speech.
  • The same other character ignores repeat use of this action for several minutes.
Cheer

Character cheers.

  • Has vocal component
  • +1 rapport val with characters with positive (rapport val + love val + owe val) that are also cheering.
  • Characters tend to do this after winning a battle.
  • The same other character ignores repeat use of this action for several minutes.
Salute

Character salutes.

  • May be demanded by a superior in certain situations (ie in the military). Failure to do so within the allotted timeframe results in -1 rapport val with that character.
  • Characters tend to do this when approached by their superiors.
Wave hands

Character waves hands.

  • Characters at near range with neutral or positive (rapport val + love val - fear val) toward you will approach and say hi.
  • Characters tend to do this when coming rather near to other characters and if there’s not too many characters in the vicinity.
  • The same other character ignores repeat use of this action for several minutes.
Beckon

Character beckons for someone to approach.

  • Characters at mid range with neutral or positive (rapport val + love val - fear val) toward you will approach and say what's up.
  • Characters tend to do this when coming rather near to other characters and if there’s not too many characters in the vicinity.
  • The same other character ignores repeat use of this action for several minutes.
Cry

Character bursts out crying.

  • Has vocal component
  • Characters with positive (rapport val + love val - fear val) toward you will approach and ask what’s wrong.
  • Characters tend to do this occasionally if they've lost a loved one or a dear friend (as determined by high rapport val + love val).
  • Characters doing this may also indicate that they have a certain quest for you that is dear to them (completion greatly boosts this character’s rapport val toward you)
  • The same other character ignores repeat use of this action for several minutes.
Hug

Character hugs target adjacent character.

  • -2 fear val with hugged character; if already at 0 fear val, +2 love val instead
  • The same other character ignores repeat use of this action for several minutes.
Flirt

Character makes a flirtatious gesture.

  • -1 fear val with characters you’re facing and who are looking at you; if already at 0 fear val, +1 love val instead
  • The same other character ignores repeat use of this action for several minutes.
Kiss

Character kisses target adjacent character.

  • -1 fear val with kissed character; if already at 0 fear val, +3 love val instead
  • Characters tend to do this with other characters they’re in love with.
  • The same other character ignores repeat use of this action for several minutes.
Bow

Character bows.

  • +1 rapport val with noble female characters, when done by a male character
  • Characters tend to do this toward noble female characters they come across.
  • The same other character ignores repeat use of this action for several minutes.
Kneel

Character kneels.

  • +2 rapport val with noble female characters
  • Characters tend to do this toward noble female characters they come across.
  • The same other character ignores repeat use of this action for several minutes.
Curtsy

Character curtsies.

  • +2 rapport val with noble female characters
  • Characters tend to do this toward noble female characters they come across.
  • The same other character ignores repeat use of this action for several minutes.
Kowtow

Character kowtows.

  • +3 please val with characters
  • Weaker characters tend to do this toward much more powerful characters.
  • The same other character ignores repeat use of this action for several minutes.
Grovel

Character grovels on the ground.

  • +5 please val with characters
  • Poor characters tend to do this toward much richer characters.
  • Weaker characters tend to do this toward much more powerful characters.
  • The same other character ignores repeat use of this action for several minutes.
Beg

Character gets on the ground and begs.

  • Has vocal component
  • +4 please val with characters
  • Is generally coupled with a request
  • Poor characters tend to do this toward much richer characters.
  • The same other character ignores repeat use of this action for several minutes.

Unarmed Attack Actions

Slap

Character slaps any character in front of him/her.

Punch

Character punches any character in front of him/her.

Kick

Character kicks any character in front of him/her.

Trip

Character sticks out a leg and trips any character in front of him/her.

Object Interactions

Pick Up

Character picks up the target object (puts it in hand).

Drop

Character drops the target object (from the hand).

Check Stash

Character checks the stash (generally, any bags, purses, sacks or other container capable of holding other items, that the character is carrying). Doing so may take 3-5 seconds, during which the character's hands will be preoccupied. Hence it is unfeasible to check inventory mid-battle, for instance.

Place in Stash

Character places an item in the stash (generally, any bags, purses, sacks or other container capable of holding other items, that the character is carrying) from the hand. Requires the stash to already be open via the OrbGreenCheck Stash action.

Take from Stash

Character withdraws an item from the stash (generally, any bags, purses, sacks or other container capable of holding other items, that the character is carrying) and puts the selected item into the hand. Requires the stash to already be open via the OrbGreenCheck Stash action.

Wear

Character puts on the selected wearable object. Depending on the class of object, it may take 3-20 seconds to complete this action, during which the character's hands will be preoccupied. Hence it is unfeasible to put on armor or clothing mid-battle, for instance.

Take Off

Character takes off the selected wearable object. Depending on the class of object, it may take 3-20 seconds to complete this action, during which the character's hands will be preoccupied. Hence it is unfeasible to remove armor or clothing mid-battle, for instance.

Use Item

Character uses or activates the selected item, either directly or applies it toward another target item.

Consume

Character consumes the selected food or drink.

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