The World of Faith BlackDownArrow
Sub Faith system
Sub Beliefs
Sub Artifacts
Sub Creatures
Sub World
Sub History

Beliefs BlackDownArrow
Sub Abominationism
Sub Aer Manaism
Sub Animism
Sub Called Horrorism
Sub Contractual Manaism
Sub Corporate Manaism
Sub Elementitism
Sub Excitism
Sub Fetishism
Sub Horrorism
Sub Legislatism
Sub Legislative Manaism
Sub Magicitism
Sub Manaism
Sub Manacitism
Sub Mind Horrorism
Sub Monetary Manaism
Sub Natural Manaism
Sub Personal Manaism
Sub Possessive Manaism
Sub Shamanism
Sub Spirititism
Sub Spiritualism
Sub Thaumetic Corruptionism
Sub Thaumetic Dualism
Sub Violatitism
Sub Vitalism
Sub Vitalitism
Sub Vital Manaism
Sub Vivacitism



                        Prerequisites are
Leads to                                    

Shamanism is the belief that by reaching altered states of consciousness one can channel “magical” energies. Generally this entails that one can only work magic while in this state, and can do so more powerfully the “deeper” in this altered state they are. Generally certain chants, arts, dances or songs, or meditations are required to bring one into this state, and it is not a state that just anyone can enter, often requiring significant training and the right environment. The more complex these ‘trappings’, the more effective the effect on spellworking, but the harder or more expensive it is to satisfy the conditions that the ritual requires.

Spellworking systems derived from shamanism tend to focus more on the spellworker’s emotions than more ‘objectivist’ approaches such as manaism.

The belief is almost as old as humanity itself and it can be found in some form or other throughout the entire world.

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