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The World of Faith BlackDownArrow
Sub Faith system
Sub Beliefs
Sub Artifacts
Sub Creatures
Sub World
Sub History


Faith BlackDownArrow
Sub Basics
Sub Reality
Sub Sentience
Sub Ideology
Sub Stereotypes
Sub Monotypes
Sub Ways
Sub Confidence
Sub Disorders
Sub Terminology


Confidence BlackDownArrow
Sub Seed of Doubt
Sub Mental Exercises
Sub Deception
Sub Situationals
Sub Doping
Sub Hypnosis
Sub Antiquation

Blueline

Seed of Doubt

Someone wise in the ways of faith can just do things to give their opponents the illusion that they haven’t defended against every conceivable threat, that they’ve forgotten something. If they are vague about it, it will have less of a direct faith impact than if they did it with something specific; because faith does not work well in the abstract. However if done right, it could cause the target to have a nagging doubt that just refuses to go away, and that doubt would seep into their faith, and make them question what they’ve done, and to doubt their own success, and this can ultimately lead to their faith becoming weaker and weaker, until their opponent can simply make a specific claim and their target will have insufficient faith to resist it, and thus succumb; in this case, wind up actually forgetting something.

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