A warpcraft is composed of:
- A chassis, which sets the framework and type of the craft and determines what armaments/complements it may be equipped with;
- A type of armor over the whole vessel, but concentrated on parts of the craft that are actually used;
- Any armaments and complements that the vessel may be equipped with (which can be upgraded at the proper servicing facility);
- Engines (considered a complement), which are mandatory for the craft, determined by the type (size) of the craft.
In determining the production cost of a vessel, first sum up the costs of the chassis, armaments, and complements. Then multiply this by a factor, depending on the armor, to obtain the final production cost. The more a vessel is equipped with, the more armor it needs to cover all its modules and the more the vessel thus costs.
In determining the integrity of the vessel, add the chassis integrity with the integrity provided by all the armaments and complements added (armor reduces damage taken but does not improve integrity). When under fire, attacks generally cause loss of vessel integrity randomly. So if a vessel has 50% of its integrity coming from its chassis, the chassis takes damage 50% of the time. Loss of all chassis integrity points results in the shattering and explosion of the vessel. Loss of all integrity points for a particular module (an armament or a complement) results in incapacitation of that module's functions. On average a vessel or module will have an integrity value of 0.25 times its volume, and will have a volume of 4 cubic meters per ton (resource cost, before factoring in armor).
- Assault frigate
- Phased array frigate
- Quantum frigate